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Mutants and masterminds anime pdf
Mutants and masterminds anime pdf






mutants and masterminds anime pdf

NOTNPCThis index page lists the various Mutants & Masterminds NPCs and creatures by Power Level. You can use your Acrobatics skill in place of Climb to ascend steep inclines so long as there are at least some narrow handholds or parallel walls or even well-positioned other characters to use as jumping positions during the climb.Fandom Apps Take your favorite fandoms with you and never miss a beat. monkEy ClImBER gEnERal You scale walls and other obstacles with fluid ease. This bonus cannot increase your total effective Will save bonus higher than the series’ power level limit. lIonHEaRT gEnERal, RankEd You gain a +4 bonus per rank on Will Saves versus fear and related effects. You can also act immediately upon waking (characters are normally dazed for one round after waking). This means you’re much less likely to be caught by surprise while sleeping. lIgHT slEEPER gEnERal You do not suffer the +10 DC modifier to Notice checks for being asleep. You get a +4 bonus on Survival checks involving keeping yourself nourished. IRon sTomaCH gEnERal You can eat anything that’s not toxic – spoiled or unpleasant food, for example – without ill effects. Your power level limits your maximum damage bonus with this feat. You must follow all the rules for using improvised weapons (see Improvised Weapons, M&M, page 162) except your damage bonus may be greater than +2 and, at the Gamemaster’s discretion, your weapon may grant you extended reach appropriate to the weapon you’re using. You can use normal objects as weapons more effectively than usual. ImPRovIsEd WEaPons ComBaT, RankEd You have +1 damage bonus with improvised weapons per rank in this feat. ImPRovEd TRICk ComBaT You can use Bluff to trick an opponent in combat as a move action rather than a standard action without the usual –5 penalty. ImPRovEd RangEd dIsaRm ComBaT You have no penalty to your attack roll when making a disarm attempt at range. The miss chance cannot be lower than an 11 (on d20), so this feat does not improve total concealment. ImPRovEd ConCEalmEnT gEnERal When you have concealment, the miss chance for attacks against you is improved by 2 (from 17 to 15 in the case of normal concealment).

#MUTANTS AND MASTERMINDS ANIME PDF FREE#

gRaPPlIng BloCk ComBaT When you successfully block a melee attack while unarmed, you can initiate a grapple against your attacker as a free action without an initial attack roll. folloW-uP sTRIkE ComBaT If you score a critical hit with a melee attack, you can make an additional melee attack against the same opponent immediately as a free action, with the same attack bonus as the attack that scored the critical hit. Your total damage bonus is limited by the series’ power level. First Strike damage stacks with the Sneak Attack feat. Additional ranks increase your First Strike damage bonus by +1, to a maximum of +5. Opponents immune to critical hits suffer no additional damage. (See Helpless Defenders in the Combat chapter of M&M.) fIRsT sTRIkE ComBaT, RankEd When you make an attack against a flat-footed opponent (someone who hasn’t yet acted in combat) whose initiative is lower than yours, increase your attack’s damage bonus by +2.

mutants and masterminds anime pdf

fInIsHIng BloW ComBaT You can perform a coup de grace as a standard rather than a full-round action. Your maximum attack and defense bonus is limited by the series’ power level.

mutants and masterminds anime pdf

Choose at the start of each round whether your bonus applies to attack or dodge.

mutants and masterminds anime pdf

While operating under you favored conditions, you gain either a +1 attack bonus or +1 dodge bonus. Examples include when outnumbered, when drunk, when cornered, and so forth. WARRIORS & WAROCKS CHAPTER TWO: BY STEEL & SPELL favoREd CondITIons ComBaT, RankEd You have set of circumstances you’re especially suited for fighting under.








Mutants and masterminds anime pdf